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Just  played this on twitch! Really interesting mechanics. At first I thought I was supposed to mash space fast to stay alive. I then realized there was a timing mechanic which was very interesting. I made it pretty far to wood chucking cloak things and a boss. I wish I had a sense of progression. a score a wave count something to indicated how far I was able to accomplish healing.

Awesome! Thanks for playing. If you got to the tornado part you were nearly done. But yeah a progression indicator should've been put in. Thanks for the feedback.